Selected works.

A portfolio of work in real-time audio systems, interactive installations, and the occasional instrument. Currently completing the M.M. in Music Production, Technology & Innovation at Berklee Valencia.

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01 Apr 2026 · Installation · CCCC Valencia

The Organism

An evolving audiovisual ecosystem, played by its visitors.

01 / Media

About

A five-part interactive installation presented at CCCC Valencia for INOCON, Berklee Valencia's annual festival of music and innovation. Games, instruments, and motion-tracked interfaces fed into a single shared musical and visual system. Hundreds of visitors of every age and background played across one day, and what they played became part of the room.

My own work in the installation was The Conductor — a hand-tracked system that let visitors play a string orchestra through gesture. Hand distance and gesture data generated MIDI sent to a global Ableton session driving the system, with a mirrored display rendering red lightning and glow onto the visitor's hands in real time. This visual feedback loop led to social connection and special moments between friends, families, strangers, and couples.

Additionally, as the installation's representative to the INOCON committee, I also helped shape the team's artistic direction and worked with the Berklee Valencia production team on the installation's production architecture — equipment manifest, signal flow, and physical setup.

02 2026 · Thesis · Real-time systems

Synesthia

Real-time visual autonomy for live performance.

02 / Media

About

A real-time performance system that lets musicians drive stage lighting and projected visuals through the act of playing — no click tracks, no fixed cues, no operator.

Built on a proprietary listening engine developed over twelve months at Berklee Valencia. Designed for solo and small-ensemble performance contexts, with sub-100ms response latency and tolerance for tempo drift, dynamic variation, and improvisation. The performer remains the only conductor in the room.

M.M. thesis project. Public material to follow after July 2026.

03 2025 · Installation · Computer vision + MIDI

Reach

Mix a song with your hands.

03 / Media

About

Reach turns the body into the mixer. Four cardboard boxes stand in a row, each assigned one stem of a track. Raise a hand toward a box and that stem fades up while a unique visual illuminates its surface. Lower the hand and both fade away. No knobs, no faders — a single gesture, reaching toward sound, controlling audio and image as one unified parameter.

Built end-to-end during finals week at Berklee Valencia. Hand tracking runs on Google's MediaPipe; I built the segmentation and MIDI layer with Claude Code. The camera feed splits into four vertical zones and sends CC values to two applications in parallel — Ableton Live controlling stem volumes across four tracks, Resolume Arena driving layer opacities and projection-mapping the visuals onto four corner-pinned slices aligned to the physical box faces. Sound and image stay locked because they're driven by the same number.

04 2024 · Custom instrument · Max/MSP

Light-Controlled Hybrid Synthesizer

An instrument that listens to light.

04 / Media

About

A hybrid synthesizer and drum machine played by moving a flashlight through space. Six photoresistors mounted on breadboards detect the beam's intensity in real time — three on the right wall trigger drum layers, three on the floor sculpt a droning synth voice.

A custom Max/MSP patch reads the sensor data over serial and maps light intensity to musical parameters: drum density and instrumentation on the rhythm side; filter cutoff, harmonization, and phaser depth on the texture side. A separate patch runs a generative visualizer that reacts to the drum patterns in real time, giving the performer visual feedback alongside the sound.

Bio

I'm a music technologist and systems designer working at the intersection of audio engineering, creative software, and immersive installation.

I'm completing the M.M. in Music Production, Technology & Innovation at Berklee Valencia (June 2026), with prior studies in Film & Media and Music at UC Berkeley. My practice spans real-time audio systems, game audio middleware, music information retrieval, and audiovisual installations.

Currently in Valencia. Returning to the San Francisco Bay Area in summer 2026.

Get in touch.